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December 15 2010
Fake iPhone Text
Make your own iphone conversationsApril 05 2010
March 24 2010
March 02 2010
February 24 2010
Fun Inc.: Why games are the 21st century’s most serious business
Why should we be taking video games more seriously?
In 2008 Nintendo overtook Google to become the world’s most profitable company per employee.
The South Korean government will invest $200 billion into its video games industry over the next 4 years.
The trading of virtual goods within games is a global industry worth over $10 billion a year.
Gaming boasts the world’s fastest-growing advertising market.
In addition to these impressive statistics, video games are creating a whole new science of mass engagement which is beginning to revolutionise the way we research and understand economics, human behaviour and democratic participation. Games are used to train the US Military, to model global pandemics and to campaign against human rights abuses in Africa.
Journalist and author Tom Chatfield visits the RSA to examine the ways in which virtual game worlds can function as unprecedented laboratories for exploring human motivations, and for evaluating economic theories that it has never been possible before to test experimentally.
He will argue that games are becoming one of the most powerful tools available for raising awareness of political, ethical and environmental issues, and promoting action across an extraordinary range of fields and disciplines – from medicine to warfare to, perhaps most importantly, education.
Response by Ed Vaizey MP, Shadow Minister for Culture
Chaired by Rory Cellan-Jones, BBC technology correspondent
November 03 2009
October 29 2009
October 20 2009
September 22 2009
August 03 2009
July 27 2009
The Work•Play•Experience Blog: Playful design wins
Game-based approach to architectural design Here's a fascinating report on a new design methodology thesis by Christopher Totten. Totten used games as powerful tools in cooperative architechtural design projects. The games had two functions: A simple, self-designed board game guided the design process in a Cabal-type system, At turns, the actual building design took place in Google SketchUp or Valve's Hammer Level EditorMay 30 2009
Sorry I'm Late
A stop motion short film shot with a stills camera in the ceiling pointing straight at the floor. There's tons of 'making of' stuff at the website sorry-im-late.com
January 01 1970
Sorry I'm Late
A stop motion short film shot with a stills camera in the ceiling pointing straight at the floor. There's tons of 'making of' stuff at the website sorry-im-late.com
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