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May 17 2011
August 25 2010
July 30 2010
April 09 2010
March 02 2010
December 02 2009
The Art and Science of Seductive Interactions — Stephen Anderson
November 25 2009
101 Things I Learned in Interaction Design School
101 Things I Learned in Interaction Design SchoolNovember 12 2009
October 19 2009
October 14 2009
Here it is: my crazy summer project to reinvent desktop human-computer interaction.
This video examines the benefits and limitations inherent in current mouse-based and window-oriented interfaces, the problems facing other potential solutions, and visualizes my proposal for a completely new way of interacting with desktop computers.
There's more information at 10gui.com .
October 12 2009
October 01 2009
Senseg is a Finnish startup engaged in developing an unique tactile feedback technology for touchscreens. This is a case study of a user experience prototype we made for them.
September 21 2009
August 11 2009
July 27 2009
Storytelling and Interaction Design | Creativity Online
The urge to describe experiences by telling a story runs throughout human history. From pictograms to hieroglyphs to the songs of the wandering bard, we have developed many different ways of using storytelling devices such as allegory and the arc of a narrative to describe the world around us, and our place in it. By guest blogger Ben Fullerton.June 29 2009
Idlemode // Mobile User Interface Design and Development - A Punchcut Blog » Content » Designing Meaningful Real-world Experiences
Designing Meaningful Real-world ExperiencesJune 23 2009
"Tap is the New Click"
Even though the technology has been around for decades, only now are we starting to see mass production and adoption of touchscreen and gestural devices for the public. Jeff Han's influential 2006 TED demonstration of his multitouch system, followed by the launches of Nintendo's Wii, Apple's iPhone, and Microsoft Surface, have announced a new era of interaction design, one where gestures in space and touches on a screen will be as prominent as pointing and clicking.
But how do you create products for this new paradigm? While most of us know how to design desktop and web applications, what do you need to know to design for interactive gestures?
This introduction to designing gestural interfaces will cover the basics: usability and ergonomics; a brief history of the technology; some elemental patterns of use; prototyping and documenting; and how to communicate that a gestural interface is present to users.
ABOUT DAN SAFFER
Dan Saffer is an experience design director for Adaptive Path. An international speaker and author, his writing on design has appeared in BusinessWeek and many online publications. His acclaimed book Designing for Interaction: Creating Smart Applications and Clever Devices has been called "a bookshelf must-have for anyone thinking of creating new designs" and has been translated into several languages. His new book on interactive gestures will be published by O'Reilly in October 2008.
Dan is a member of the Industrial Designers Society of America (IDSA) and the Interaction Design Association (IxDA). He received his Master of Design in Interaction Design from Carnegie Mellon University.
May 30 2009
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