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May 17 2011

14:31

August 25 2010

06:49

July 30 2010

13:07
13:07

April 09 2010

12:10

March 02 2010

14:56

December 02 2009

15:16

The Art and Science of Seductive Interactions — Stephen Anderson

Remember that “percentage complete” feature that LinkedIn implemented a few years ago, and how quickly this accelerated people filling out their profiles? It wasn’t a clever interface, IA, or technical prowess that made this a successful feature—it was basic human psychology. To be good UX professionals we need to crack open some psych 101 textbooks, learn what motivates people, and then bake these ideas into our designs. Independent consultant Stephen P. Anderson looks at specific examples of sites who’ve designed serendipity, arousal, rewards and other seductive elements into their application, especially during the post sign-up process when it is so easy to lose people. Regardless of your current project, the principles behind these examples (from disciplines like social sciences, psychology, neuroscience and cognitive science) can be applied universally. Best of all, attendees will receive a special gift that makes it easy to bridge theory with tomorrow’s deadline. http://www.boxesandarrows.com/view/idea-2009-day-2

November 25 2009

10:37

101 Things I Learned in Interaction Design School

101 Things I Learned in Interaction Design School

November 12 2009

11:11

October 19 2009

07:32

October 14 2009

14:10
10/GUI

Here it is: my crazy summer project to reinvent desktop human-computer interaction.

This video examines the benefits and limitations inherent in current mouse-based and window-oriented interfaces, the problems facing other potential solutions, and visualizes my proposal for a completely new way of interacting with desktop computers.

There's more information at 10gui.com .

October 12 2009

07:16
07:12

October 01 2009

07:50
Senseg E-Sense Technology Prototype

Senseg is a Finnish startup engaged in developing an unique tactile feedback technology for touchscreens. This is a case study of a user experience prototype we made for them.

September 21 2009

08:08

August 11 2009

07:47

July 27 2009

08:20

Storytelling and Interaction Design | Creativity Online

The urge to describe experiences by telling a story runs throughout human history. From pictograms to hieroglyphs to the songs of the wandering bard, we have developed many different ways of using storytelling devices such as allegory and the arc of a narrative to describe the world around us, and our place in it. By guest blogger Ben Fullerton.

June 29 2009

07:53

June 23 2009

13:29
NYC IxDA - Tap is the New Click - Dan Saffer

"Tap is the New Click"

Even though the technology has been around for decades, only now are we starting to see mass production and adoption of touchscreen and gestural devices for the public. Jeff Han's influential 2006 TED demonstration of his multitouch system, followed by the launches of Nintendo's Wii, Apple's iPhone, and Microsoft Surface, have announced a new era of interaction design, one where gestures in space and touches on a screen will be as prominent as pointing and clicking.

But how do you create products for this new paradigm? While most of us know how to design desktop and web applications, what do you need to know to design for interactive gestures?

This introduction to designing gestural interfaces will cover the basics: usability and ergonomics; a brief history of the technology; some elemental patterns of use; prototyping and documenting; and how to communicate that a gestural interface is present to users.


ABOUT DAN SAFFER
Dan Saffer is an experience design director for Adaptive Path. An international speaker and author, his writing on design has appeared in BusinessWeek and many online publications. His acclaimed book Designing for Interaction: Creating Smart Applications and Clever Devices has been called "a bookshelf must-have for anyone thinking of creating new designs" and has been translated into several languages. His new book on interactive gestures will be published by O'Reilly in October 2008.

Dan is a member of the Industrial Designers Society of America (IDSA) and the Interaction Design Association (IxDA). He received his Master of Design in Interaction Design from Carnegie Mellon University.

May 30 2009

07:55
Hi

Hi, a real human interface.

--
Concept, design and high-tech by multitouch-barcelona.com
Music: wake up, wake up by lullatone.com
Filmed at hangar.org


hi-res pics at flickr.com/photos/multitouchbarcelona


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