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November 25 2009
101 Things I Learned in Interaction Design School
101 Things I Learned in Interaction Design SchoolNovember 06 2009
November 05 2009
November 02 2009
October 29 2009
October 27 2009
October 26 2009
October 23 2009
July 27 2009
The Work•Play•Experience Blog: Playful design wins
Game-based approach to architectural design Here's a fascinating report on a new design methodology thesis by Christopher Totten. Totten used games as powerful tools in cooperative architechtural design projects. The games had two functions: A simple, self-designed board game guided the design process in a Cabal-type system, At turns, the actual building design took place in Google SketchUp or Valve's Hammer Level EditorMay 18 2009
April 26 2009
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